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In this diagram, a system reads translation and rotation componentsEntity locality indiegamedev The entity-component-systemEcs component entity game pattern system components engine based oop ai hierarchy cowboy programming entities classes inheritance architecture java roguelike.
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In this diagram, a system reads Translation and Rotation components
The Entity-Component-System - An Awesome Game-design Pattern in C++
CPCtelera 1.5 Simple 50fps Starfield With Basic ECS Game Engine
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C++ ECS Custom Engine – Amir Azmi
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